Here’s the problem: intractable objects look bad, orange isn’t working.

Color alone cannot define interactability because:

Ideas:

Layer 1 - Shape Language:

At the basic level, the geometry of the object. We already have this, we just haven’t been using it. Receiving and discharging energy already has a shape language implied due to the shape of the character’s arms.

image.png

Inputs (must be charged)

Shape language = receivers / receptacles

Outputs (give power when drained)