Save Files

These are the files that save player data. This includes the Save Point Location, Unlocks, Upgrades.

Data Type Description
Save Point Actor The Actor in which the player has saved. This includes the location.
Player Unlocks The List of unlocks the player currently has.
Player Upgrades The List of upgrades the player currently has.

Save Game Blueprint

BP_TGiAR_SaveGame

This is the Save Game Blueprint in which the save data is stored to. There is no functionality in this blueprint and is only meant to store the variables to be used elsewhere.

There are some data fields already saved to the Save Game Blueprint. This includes the following

Creating New Save Data

Individual Data → Structures

When adding a new data field, if it fits into one of these structures, in the Content Drawer go from Content→Player→Data→SaveInfo→PSI_[structure type], and add the new field to the structure.

Direct Individual Data - Individual data that doesn’t fit into a structure above, but still needs to be saved. These include fields that the player doesn’t have (SaveLoc)

In order to add this data type, open BP_TGiAR_SaveGame Blueprint and add the variable to the blueprint.

New Save Structures

If the new field does not fit into one of these structures, and would be useful as another structure, create a new structure in the SaveInfo file within the player following the file path above.

Using New Save Data