Overview:

This Game is About Robots is heavily stylized. Taking a lot of inspiration from retro sci-fi illustrative media of the 70s-80s, and putting a contemporary spin on it, gives it a sense of uniqueness. This stylization is still based around physical based rendering pipelines, and adheres to those rules in most cases. These rules are broken for certain specific situations.

Key stylization principles:

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Early Concepts / Moodboards:

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Silhouette:

For interactable objects, silhouettes are defined by what function they serve.