Overview

This page serves as a breakdown of the key moments within the This Game is About Robots narrative.

Breakdown

The vast majority of robots takes place in a single interconnected level, broken down into several subareas. Each of these areas will have a slightly different visual identity. In order to progress to the next area, the player will need to unlock a new ability (key), which will allow them to progress further. The player will not be able to freely backtrack to previous zones unless specifically stated. Thus, the Metroidvania ‘loops’ should exist within each zone at a smaller scale. Below is a breakdown of each of the game’s areas:

Flowcharts - Copy of TGIAR Core Loop.jpg


<aside> <img src="/icons/construction-crane_yellow.svg" alt="/icons/construction-crane_yellow.svg" width="40px" />

0. The Construction Site


Overview

The Construction Site is an outdoor mini-level in which the introduction scene takes place. This zone effectively serves as a tutorial, and is entirely disconnected from the other levels (spatially). The tutorial ends as S04R falls to into the lower levels of Cog Springs, setting the rest of the events into motion.

Environmental Appearance


Story Beats


Keys

The player completes the tutorial. They are automatically sent to the next level through an in game event.


The Construction Site — Expanded Breakdown

</aside>

<aside> <img src="/icons/delete_yellow.svg" alt="/icons/delete_yellow.svg" width="40px" />

1. The Dump


Overview

Environmental Appearance


Story Beats


Keys


The Dump — Expanded Breakdown

</aside>

<aside> <img src="/icons/factory_yellow.svg" alt="/icons/factory_yellow.svg" width="40px" />

2. The Drone Factory


Overview

Environmental Appearance


Story Beats


Keys


The Drone Factory — Expanded Breakdown

</aside>

<aside> <img src="/icons/telescope_yellow.svg" alt="/icons/telescope_yellow.svg" width="40px" />

3. The Observatory


Overview

Environmental Appearance


Story Beats


Keys


The Observatory — Expanded Breakdown

</aside>

<aside> <img src="/icons/bone_yellow.svg" alt="/icons/bone_yellow.svg" width="40px" />

4. The Boneyard


Overview

This is an incredibly hostile environment, testing the player on everything they’ve learned thus far. It should also be open enough to allow them to make use of all their abilities in a clean synergy.

Environmental Appearance


Story Beats


Keys

The Boneyard — Expanded Breakdown

</aside>

<aside> <img src="/icons/computer-chip_yellow.svg" alt="/icons/computer-chip_yellow.svg" width="40px" />

</aside>

Characters

Characters